
AmiDog's GPU Plugin by Mathias Roslund

This is a PSX GPU Plugin which focus on accuracy and simplicity. It uses the
same software simulation as the GPU test program. The options are few:

* Texture cache
  Enable emulation of the PSX GPU texture cache.

* Interlace half rate
  Refresh interlace as full frames, and not one field at a time.

* Progressive double scan
  Render each line twice to avoid black empty lines.

* Bright scanlines
  Render scanlines with half brightness instead of black.

* No scale
  Render centered unscaled image (=fast but small).

* Limit frame rate
  Limit the framerate to 50/60 frames per second.

* New GPU
  Emulate the new (v2) GPU as used in later (common) PSX models.

* Display type
  Select emulated display type. Affects visible resolution.

Contact:

Write to me at: maro [at] amidog [dot] se
Get latest version from: http://psx.amidog.se

History:

1.7 (2014-05-02): Fixed overlapping VRAM moves. Added IRQ emulation.
                  Improved status emulation (field, odd/even).
1.6 (2014-01-01): Added display option.
1.5 (2013-12-31): Texel cache fixes. Cleanups.
1.4 (2013-09-07): XY-flip (mirror) emulation (v2 only). Fixed tpage bug.
                  Texture cache improvements. Improved status emulation.
1.3 (2013-08-23): Added emulation of new GPU version (v2).
1.2 (2013-07-01): Optimized display code.
1.1 (2013-06-29): Optimizations. Handle 24-bit mode. Use DirectDraw. Bugfixes.
1.0 (2013-06-03): First release.
